﻿/*
* Copyright (c) 2009 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

/**
 * Returns data on the collision between a ray and a shape.
 */
package box2D.collision;

import box2D.common.math.B2Vec2;

class B2RayCastOutput 
{
	
	public function new () {
		
		normal = new B2Vec2();
		
	}
	
	/**
	 * The normal at the point of collision
	 */
	public var normal:B2Vec2;
	/**
	 * The fraction between p1 and p2 that the collision occurs at
	 */
	public var fraction:Float;
}